TornadoCreator said:
Those games aren't all flops. Rayman is doing well, and Tearaway is one of the best recieved games on the Vita. Sure they're not CoD level, but what is... expecting that is just stupid. The question I'd want to ask though, is what do you mean by N64-style approach? Stunted, unwilling to move with the times, outdated on release, and highly over-rated perhaps? Seriously I consider the Nintendo 64 to be the single most over-rated games console in the history of the medium, and this is the same medium that has people waxing nostalgic for the NES and paying £100+ per cart because it's "classic". The Nintendo 64 was no only outdated on release, it had a piss-poor library of games, terrible third party support, and used an outdated medium for it's games so when it did get third party games like Spider-Man bits where cut from the game due to memory issues. Add in one of the least comfortable controllers ever made that wasn't made for an Atari console, and you've got one of the turds of gaming. In fact the only reason the Nintendo 64 is even slightly popular is it's EXACTLY the right age and sold under the perfect conditions in USA especially that all the American gamers in their 20's now where children when it released. The funny thing about Nostalgia is it turns perfectly reasonable people into complete idiots and now todays 21 year old where 5 years old when that console released... that makes them the perfect age to run game review channels on YouTube, gaming blogs, or forums, etc. and spread their opinions to other misinformed nostalgic 20'somethings all of whom also seem to think Super Mario 64 and Ocarina Of Time are masterpeices we've yet to come close to replicating. You live in that echo chamber long enough and you start to genuinely believe that these are the "greatest games evar!!!1!!!one!!!" when in actual fact they're decent, if a bit repetitive, predictable, and bland; but for early 3D they where a good attempt. As for style, the things that make the N64 famous are Mario, Zelda, Smash Bros. Banjo Kazooie, Donkey Kong... where's the testosterone you speak of? Sure there's GoldenEye and Perfect Dark, and that's about it really. Nothing else stands out as especially "mature", there's extremely childish games like Conkers Bad Fur Day, filled with toilet humour and swearing, effectively a 13 year olds idea of maturity, but nothing overly mature there. All I'm getting at is that the Wii U is thankfully not like the N64. It's an elegant example of childish fun that children and adults can enjoy equally, much like the SNES and indeed the Wii. If anything the mature Nintendo console was the GameCube, with Resident Evil, Metroid Prime, Eternal Darkness, Metal Gear Solid: Twin Snakes, and the only mature styled Zelda game to date, Twilight Princess. That is the Nintendo console much maligned. The GameCube is the console people should be looking back on fondly. Fixing every single issue the N64 had, and still keeping a good selection of Nintendo classics including Mario Kart, Smash Bros, Super Mario Sunshine, and the start of Pikmin and Luigi's Mansion. Now, just to be clear, I'm not having a go and I do genuinely wonder what you meant by "N64-approach", and if I've understood you correctly, even if my sincere dislike of the N64 may have caused me to rant somewhat. I do honestly think I'd rather have Nintendo around making niche consoles with their own games, than have them try to move along to the mass market appeal. I don't want dark and gritty Mario or emo-Donkey Kong just because colour and happiness makes the CoD-kiddies interested... after all, there's only one Nintendo console the CoD-kiddies ever liked, and it was the one with GoldenEye on it, because all they want is to make themselves feel all grown up by shooting guns, (kinda sad really), and here's yet another reason why the N64 can fuck a whole lot of off. That was Nintendo meeting people half way, and I hated it with a passion... I hope with bated breath that they never do that again. |
The N64 had a lot of games that were selling other than just Mario games. Sports games, FPS, action games, wrestling games, racing games all sold very well on the N64 and so did all the staple Nintendo IP -- Star Fox, Mario, Pokemon, Smash Brothers, Mario Kart, Zelda, Kirby, DK, etc. etc. N64 had a pretty nice balance in software sales given everything.
We all know why the N64 lacked games and it was because of the bone-headed decision to go cartridge only, which turned a system that probably would've sold 100 million consoles into one that still powered its way to a respectable 33 million only. The GameCube may have fixed some of the problems the N64 had, but it also basically screwed up on everything the N64 did well that people liked ... want Mario 64-2 ... here's a off-beat weird Mario game with all tropical levels that no one asked for. Liked Zelda: OoT? Here's a cartoonized version that no one asked for. Loved GoldenEye? Great, here's a single player Metroid game and we've sold Rare too. Nintendo took one step backwards for every step forwards they took with the GCN.
If they could have some how combined the good of the N64 (Mario 64, GoldenEye, Zelda: Oot, Rare's overall output, relatively well thought of by kids and teenagers) with the "good" of the GameCube (Resident Evil exclusivity, better third party multi-plats, more JRPGs) maybe they would've had something, but that's not how making a successful product works, you have to be on your A game all the time, not half the time (sorry Nintendo).
But none of that really has anything to do with this thread.







