By using this site, you agree to our Privacy Policy and our Terms of Use. Close
snowdog said:

I'm confident that the Wii U will get down-ports from the PS4 and One when the installed userbase is high enough to make it viable, particularly if the One continues to flop in Europe.


That doesn't seem to be much likely. About the tech, it is much closer to PS4/One than than Wii was to PS360. The only real downside (aside raw power, of course), it's the older GPU that will make GPGPU code for PS4/One incompatible with Wii U. The CPU can be a problem too, PS360 had weak GPUs but they at least had pretty powerfull GPUs. But about CPU, only time will tell. About GPGPU code, time will only make things worse as PS4 and One games start to do heavy physics using it.

But tech isn't what dictates support in the end. If the games were selling, it would get ports even if they had to substantially reenginer the games. PS2 was a pain to programa for compared to GC and XB, but it had the user base so publishers just had to accept it and make their games. The problem with Wii U is that it wasn't the console the market wanted, so nobody bought it and the 3rd party support will start to vanish.