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SubiyaCryolite said:
snowdog said:
Can't remember if I mentioned it in this thread but we're going to see just how the Wii U compares to the PS4 and One on a level playing field (where the Wii U SKU has had an equal amount of care and attention as the PS4 and One SKUs) when Project CARS is released. A game that incidentally the PS3 and 360 weren't powerful enough to do the game justice.

I think a lot of people are going to be surprised.

You'd better be right, don't switch goal posts if not.


Would a racing game be the best benchmark for comparisons anyway?  I am a layman when it comes to such things so correct me if I am (most likely) wrong, but racing games don't seem to be that graphically demanding.  Sure the car models need to be impressive, but even then they are largely static with the vast majority of moving parts under the framework, and while driving the evironment would naturally be somewhat blurred to add to the illusion of speed so racing sims shouldn't be too asset heavy outside of whatever weather conditions that may be available. 

 

To me the test would lie more in games with a more open world to explore, such as the case, presumably, with Arkham Knight.  Would the U be capable of generating the map without constant load times?