By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mr Khan said:
curl-6 said:

I'm unconvinced; this "in between" line smells like placation to me; I recall them saying the same about AC4. As my sig says, I bet they just toss PS3/360 assets onto Wii U and optimize it just enough to make it (semi) playable, just like AC4, Splinter Cell, etc.

It's certainly different from the old rumor that the game was being made with 4-One assets and ported down primarily.

Being a separate development gives me a bit of hope though.

That also leaves more performance pressure sales-wise though; a separate development will inevitably be a lot more costly than a port so this game is very likely not to be profitable on Wii U and that's not good news for future support at all.

People have been so hung up on Guillemot's words on the previous cheap ports and are somehow figuring that porting = multiplatform development, which it doesn't, and most people seem to think that average 3rd party budgets on Wii U won't exceed about 1 million Euros (since that was roughly the cost of the ports).
Not saying you are one of these people, I know you're not, it's just an observation on how little people understand about the relative cost of game development on the various platforms.

It's also hilarious that people are looking at 1st generation software on brand new platforms and going "lol, they can't even use the increased power properly", when we all know the vast difference between launch window and very early software and late gen software (look at the chasm between the visual quality of early 7th gen titles and late ones). Anything to discredit 3rd parties, I suppose.