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Soundwave said:
snowdog said:
AnthonyW86 said:

I've been saying this since the day the specs of the Wii-U were revealed: Once thrid party support for PS360 dries up, Wii-U dries up. They are not going to make a whole engine to release on Wii-U.

Though this was before i knew third party support would already be pretty much gone by now.


Blimey. How many times..? They won't have to use a different engine for the Wii U. It's going to be easier for developers to port between the Wii U, PS4 and One than it is to port between the Wii U, PS3 and 360.

And with regards to the difference in power between the 3 current gen consoles it really isn't that big of a deal. The Wii U is quite capable of handling downscaled ports from the PS4 and One. You'll have lower native resolution, less AA, maybe downscaled textures, less environmental effects and more pop-in of geometry and textures - at the worst

I love how people who probably have never programmed anything in their life just throw stuff like this around, like it's as easy as eating cake or something. 

Having only 1/6th of the usable RAM isn't a big deal now? Having one chip that maybe can generate 300-400 GFLOPS versus a target platform that clocks in at 1.8TFLOPS is no big deal? 

I'm sure Nintendo could port Super Mario 3D World to the 3DS, it's not a big deal to port it from the Wii U right? It has a "relatively" modern GPU too. 

Fact is a 350-GFLOPS modern gpu part would be able to trounce the 360, running 360 games easily at much higher resolutions with out much optimiazation on PC. Seeing Wii U struggle with most ports suggests it's not even close to that number, yet nintendo fanboys are still in denail and think a 180-240 glops GPU can run ps4/X1 games.