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think-man said:
If AC and COD are using the same last engines (which I believe they are) then WiiU will still probably get them.

Actually current generation engines are better suited to the Wii U. All 3 current generation consoles have similar console architecture (not to be confused with CPU architecture). The last generation consoles are 'CPU heavy', meaning that most floating point work is done by the CPU. The Wii U, PS4 and One are all 'GPU heavy. And then you've got to take into account that neither the 360 or PS3 have a DSP, leaving at minimum 1/6th of the 360's CPU and 1/7th of the PS3's CPU power dealing with sound. Current gen consoles all have DSPs. And if that wasn't enough the PS3 and 360 both have in-order execution CPUs and this generation's consoles all have out-of-order execution CPUs.

The above is the reason why a lot of Wii U multiplatform games have had poorer performances...it's having to brute force a lot of code.

As for Arkham Knight, I'm not completely writing it off for the Wii U just yet. We didn't hear about Arkham Origins until the last minute for some strange reason.