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Samus Aran said:
bonzobanana said:
Samus Aran said:
 


Yet Need for Speed Wii U performs better than the PS3/XBOX360 versions. That's a decent port. If a port underperforms on a more powerful console that means the developers didn't put any effort in it or didn't get many resources from the publisher.

I'm comparing two cartoon games with each other: Mario Kart 8 and Sonic and Sega All Stars Racing Transformed. And it just so happens to be that the vast majority thinks Mario Kart 8 looks much better. Seems like you're the one who's lost touch with reality. 

Transformed was bugged as hell on the Wii U before it got patched. That should tell you something about the quality of the port. Keep living in denial if you want, but these ports don't say a thing about the Wii U's power. 

For example, I can easily claim Super Mario 3D World looks better than Plants vs Zombies: Garden Warfare on the XBONE. Does that mean the Wii U is more powerful than the XBONE? Of couse not. It just means that Super Mario 3D World had a much better game studio behind it. Both games look great though. 


Don't forget Need for speed wii u has less online players than ps3 and 360 so it doesn't perform better in all areas. It's also a game type that needs less cpu resources. Lets not forget the 32MB of high speed embedded memory. This is in itself is probably the reason the wii u is outperforming 360 and PS3 with some of the PC's higher res textures and frame rate. The main issue with wii u is cpu resources.

We don't know what people really think about Mario kart 8 graphically because it hasn't been released yet. Again you move the goalposts to future games because your argument always fails with current games.

The vast majority of faceoff's show the wii u to be performing below 360 and PS3. Sonic Transformed has to deal with a far more complex development environment with ps3 or even 360. Games released back then and even today whatever the developer are still showing the same weaknesses on wii u. The view that developers are lazy with regard wii u was wrong then and utterly pathetic now. It's a completely failed argument. Many claimed at the beginning that wii u games would perform to a higher level later on but of course it was fanboy nonsense.

However perhaps you can explain looking at this trailer what you think can't be achieved on ps3 or 360?

https://www.youtube.com/watch?v=H_9W2WkK4AU

As ever with cartoon graphics its more about artistic ability than the performance of the console.

Have you played Sonic and Sega All Stars Racing Transformed on the Wii U at launch? The game was a broken mess made by incompetent developers. It was a rushed and lazy port. Some sections of the game were litteraly unplayable. 

We've seen plenty of footage already from Mario Kart 8. I haven't seen a game look that good on the PS3/XBOX360 ever, so there's that.

As ever with realistic games on the PS3/XBOX360, they look like plastic*cough* god of war 3 * cough*

I'd rather play an artistic game than games with a monotone color palette. *cough* Batman: Arkham City* (Great game though, if you ignore the graphics)

Vibrant colors are sorely lacking on a lot of PS3/XBOX360 games. Guess the consoles were just not powerful enough. 

Sonic and Sega All Stars Racing Transformed only runs at 30 frames per second. That's bad for a racing game and if you can't see the difference with Mario Kart 8(which runs at 60 fps and there are rumors that it's also running on 1080p) then you're just blind. 


The Wii U is the first Home Console to give PC looking graphics and at launch at that as shown in Batman Arkham City Definitive Version.

The PS3 & 360 has its graphics look more like the 3DS & PS Vita, as shown in Resident Evil: Revelations & Kid Icarus: Uprising & Castlevania: Lords of Shadow Mirror of Fate & Donkey Kong Country Returns 3D & Ironfall & Jett Rocket 2 & Sonic Generations 3DS.

Only the Wii U & ONE & PS4 gives us PC looking graphics, but with less polygons & shader cores & etc. of course.