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PullusPardus said:
TheJimbo1234 said:
PullusPardus said:
TheJimbo1234 said:

Still no direct answer. Troll harder.


"Troll" ? why would I troll my own thread?


Still no direct answer. Afraid to actually answer my orignal question or going to continue to skirt around it hm?

okay then, for Smeags sake i'll answer. 

"PC got shafted" ,  PC never got shafted in fact its doing much much better now than it ever did in the past, you can thank Steam for that, its probably going to be overtaking consoles sales in a couple of years.

"Graphics haven't improved in the last 5 years" Have you seen the difference in graphics between launch titles and titles released this year? or are you talking about PC? even on PC they improved A LOT, hence why they release GPUs of course.

"show me games that max out PC"  PCs cant be maxed out because every PC is different, its impossible its not a unified platform, its not a console.

"Tell me the size of the games" a size of the game has nothing to do with graphics or quality or anything for that matter, its just a bigger file, a bigger game file only means that the developer doesn't know how to code right and left unused and unfinished textures all over the place. 


Steam has a ton of crappy indy games. The AAA titles are few and very poor. PLaying SNES style games on a DX11 gpu is getting shafted.

What game has maxed out a PC over the last 7 years? Yup - I think you need to do you homework on this one as again, the PC got shafted due to being capped at console level.

They didn;t have a problem maxing them out prior to the ps3/360 era did they *rollseyes* Look at Crysis, Doom 3, Far Cry. No problem there so why all of a sudden did it change? Oh right - makers baised towards the consoles that time around and everythign went multiplatform.

HAHAHAHA, and the proof you know nothing. Sorry, size is critical to everything. Better graphics NEEDS more size (hd textures etc). You can only compress to a certain level, which they reached at the very start of the 360.