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Hynad said:


Lower resolution, geometry with lower complexity, lower polygon count per characters and monsters, choppy frame-rate, no Tesselation, no real-time lighting, or very limited with most of it ending up pre-baked, the list goes on...

There's a LOT that would have to be done to make it work on the Wii U. You seriously have no idea what is going on in that game. 

way to exaggerate things and forget what scalable engine means.