Carl2291 said:
Splinter Cell sold over 700k on PS3 and almost 800k on 360, opposed to 50k on Wii U. It sold over 250k Week 1 on 360 and 180k Week 1 on PS3. It sold 18k Week 1 on Wii U. It didnt tank hard everywhere. Those CoD sales werent expected and to simply say "expected" is extremely silly. In 10 Weeks, Blops 2 only managed 150,000 units. In 10 Week, Ghosts only managed 122k. This is terrible for Call of Duty when even the "gimped", as you say, Vita title managed 900k (590k in 10W) and outsold both WiiU titles combined. AC wasnt expected to tank like it did. AC3 did 106k after 10 Weeks and AC4 did 117k after 10 Weeks. Both did 240k and 150k lifetime so far. Ill use the Vita as an example here again. AC3:L on Vita did over 500k after 10 Weeks, over 900k lifetime. FIFA being a roster update could be used over and over again for each FIFA since 12. That said, there was no FIFA 12 on Wii U. Furthermore, the Wii releases were always only roster updates and considerably outperformed FIFA 13 Wii U. FIFA 13 Wii U sold 142k lifetime, while FIFA 14 Wii sold over 200,000 units in 10 Weeks alone. The game tanked. Thats all to be said. Batman did nothing special. By this I mean it didnt sell very well. 200k for an established, popular franchise isnt very good. That said, this was a later port so it gets a bit of leeway and a "nothing special" instead of a "tank". Origins is looking to outperform it. Deus Ex may not have been asked for but it was there. It was picking up the slack as you put it. Even then 40,000 units lifetime is abysmal. Need for Speed bombed. Thats all that needs to be said. Tekken isnt the only valid one out of the bunch at all. Mass Effect bombed. Thats all that needs to be said. Sonic Lost World on Wii U doesnt get to have Sonic Lost World on 3DS sell for it Khan. While it may be a tad too early to call a bomb, its not had the best of openings. All Ninja Gaiden 3 data is down simply as NG3, for every platform including Wii U. The point Im going to make though is that NG3 on Wii U sold ~50k lifetime. NG3 on PS3 sold 65k in a Week. NG3 360 sold 50k in 2 Weeks. They are at 360k and 210k lifetime, respectively. Walking Dead sold 50k units on Wii U. It did 18k in 10 Weeks. Its a bomb. It sold over 300k on PS3 and over 400k on 360, those may be bomb numbers... But the game still bombed. It doesnt matter how it did on other platforms. Scribblenauts Id actually agree with after going over the data again. Respectable Wii U numbers for the game considering its been primarily a handheld franchise. Rabbids bombed. Thats all that needs to be said. Your Shape bombed. But this isnt all that needs to be said though. It wasnt sent out to die at all. The Wii version sold over 2 Million. The 360 versions both sold over a Million. This was a consistant Million selling franchise that Ubisoft took seriously Khan, yet the Wii U game they did has sold less than 50,000 units lifetime. Madden bombed, thats all that needed to be said. Im gonna add on one more bomb - Injustice: Gods Among Us. 80,000 lifetime on Wii U. 240k Week 1 on PS3. 290k Week 1 on 360. 210k lifetime on PS4 (late port) The sheer fact that you had an excuse at the ready for each 3rd party bomb I put forward was incredible. |
Not "excuses," hardly. Most were quite rational justifications for shit that the third parties did ahead of time to largely make sure that nobody had any good reason to pick up the Wii U version. This point has never been addressed (or has been addressed and people keep refusing to acknowledge it, or come up with their own, yet more tortuous counter-excuses). Your Shape i'll give you because i had never really heard of it. The others i mostly have heard of, and so understand the conditions surrounding their release, including the BS conditions 3rd parties tacked on.
The EA games should NOT be a part of this conversation, period, lest we all say things that we're going to regret in the name of defending the Worst Company in America.

Monster Hunter: pissing me off since 2010.







