| curl-6 said: Popularity doesn't equal quality, hence McDonalds, Twilight, Justin Beiber, One Direction. I explained in my first post why they're bad; they promote lower standards of gameplay design. |
Popularity does equal quality. If something is popular then its doing the job it set out to do. Its a good product for the target audience. It doesnt matter how much it sells in terms of numbers, what matters is if it does the job it set out to do - Make a profit, expand the market, expand the business.
Indie titles are generally being bought by people who are gaming on a budget, people who are sick and tired of the same rehashed franchises and people who hear about them through word of mouth.
They dont promote lower standards of gameplay design at all, because you pay for what you get. They are held at a different standard because of the cost of the product. Hotline Miami costs £7. Its obviously gonna be a smaller game in terms of content than a £50 retail release. Day Z is £20, because it has a fuck ton of content and replayability in comparison to something like Hotline Miami.
As I said before - Tell me how Minecraft is inferior to say, LittleBigPlanet. Tell me how Outlast is inferior to Dead Space or Resident Evil. Tell me how Day Z is inferior to Medal of Honor. These Indie titles are absolutely curbstomping a bunch of "AAA" counterparts.
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