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zarx said:

You are missing the point, there is a lot more to wanting more powerful consoles than just flashy graphics. Sure if you only want shallow flashy games then there is no problem having a weak CPU and a decent GPU. The whole point of showing a game that was a CPU bound title was to show that there are things that need the CPU power for thing completly unrelated to graphics. There is no reason why console games couldn't be designed with much more advanced simulation if they had the CPU power available.

For example I would love to see a The Elder Scrolls game with a full Radiant AI system as it was originally intended. I want to raid a trade convoy which causes food prices in a nearby town to raise due to a shortage which causes a peasent to go out and try and poach deer and get caught by a guard. Instead we will probably get another game where NPCs pop into existence 2 cells away from the player  just follow a preset path or stand in place until the player talks to them or something agros them, but now with 50% flashier graphis! Iwant bustling cities with hundreds of NPCs instead of a great capital with a population of 20.

There is no reason that console games have to be shallow simulations.

Cloud



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