| dahuman said: Nah the holding back will happen much faster this time around, just because it's more similar to PCs in a lot of ways, on the dev point of view, it's very beneficial this way, but it also means hitting diminishing returns will happen much faster because devs are more familiar with the general coding, and PC ports will run better in general from porting hence resulting in an even more noticeble performance improvement. What we will most likely see from PC ports are more tessellation and maybe some better assets is about it from ports, but pure console gamers will be wow'ed without problems on 30FPS console games because they don't really know what to expect from these hardwares since the 7th gen started in.... 2005...... so any jump seems big but that won't keep people like me from being disappointed because we know how much power modern gaming PCs really have, it doesn't matter though TBH, I have a PC anyways so I won't be envious about anything, and games matter the most, I mean hell, I have a fucking Wii U and I like the games just fine, this whole power talk with consoles is fun pass time is about it. |
I'm pretty sure low end pc hold back high end pc more than consoles do. Frequently updating one's computer isn't a mainstream practice. Microsoft is discontinuing support for XP which people are still using. And when developing for PC the GCD is the most important thing So if anything consoles, and especially the next gen console will increase the lower bound farther then last gen medium pc. Considering the movement towards mobile development, slowing the increasing cost of development is a priority.
If anything, the focus on graphics and resolution is holding the industry back imo.
torok said:
|
/thread
In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank









