kitler53 said:
i think it takes far more than 1 IT guy per publisher... ...i mean, how many people work to keep apple's itune digital storefront up? apple directly employees over 50,000 people. how about all the jobs as game developers? we just so irrational bascially shutdown because the current economy isn't working. what happens to those gamestop employees when consoles entirely collapse because no one is profitable? |
@bolded
I don't know. Is there a number ? Certainly not 50.000
Steam seems to be a better example and Valve has about 350 employees and they do Steam machine and supposedly but unconfirmed still games.
Not sure what game developers have to do with it honestly.
Also I probably need to correct myself. I don't think the publishers need any IT guys at all since all (the majority) of the available games are already on the servers of XBL/PSN/eShop and not on their own. So if anything Microsoft/Sony/Nintendo would need those guys but they already have them.
As for the last question I don't really know how to answer it, since it's kinda absurd to even ask. Obviously they would likely lose their job as well, but it would be sad nonetheless. Assuming that could happen there's still no reason (for any non profit-oriented company) to artificially accelerate the job loss.
At the same time you could ask what happens if someone creates a man like robot that works just as much and as good as a human but costs much less over time or what you would play if gaming ceases to exist tomorrow... highly, highly hypothetical.