fatslob-:O said:
curl-6 said:
SubiyaCryolite said:
curl-6 said:
fatslob-:O said:
Do you seriously think the WII U can handle fluid simulation ?
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Really? In the context of an action, adventure or fps. Not a game rendering what 12 static objects bar water on screen. Even an iPhone could do that.
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An iphone could not run the above game. But fine; Pikmin 3 also has dynamic water simulation, in an open world RTS with over a hundred characters running around at once.
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That "water simulation" does not accurately model the volume of a fluid but is only used for the SURFACE.
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Your original claim did not speciy is had to be a volumetric fluid simulation. But I don't see why Wii U couldn't run that, its got a GPGPU with a relatively modern feature set.