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" The vision is using the GPU for graphics and compute simultaneously. Our belief is that by the middle of the PlayStation 4 console lifetime, asynchronous compute is a very large and important part of games technology. Our overall approach was to put in a very large number of controls about how to mix compute and graphics, and let the development community figure out which ones they want to use when they get around to the point where they’re doing a lot of asynchronous compute.

By year 3 or 4, I think we’ll see a lot of GPGPU [General-purpose computing on graphics processing units], which is to say that the GPU will be used for a lot of things not directly tied to graphics. So physics, simulation, collision detecting or ray casting for audio or the like. "

 

http://www.worldsfactory.net/2014/02/09/doa-dev-wants-exploit-ps4-gpgpu-soft-body-physics

The vision is using the GPU for graphics and compute simultaneously. Our belief is that by the middle of the PlayStation 4 console lifetime, asynchronous compute is a very large and important part of games technology. Our overall approach was to put in a very large number of controls about how to mix compute and graphics, and let the development community figure out which ones they want to use when they get around to the point where they’re doing a lot of asynchronous compute.

By year 3 or 4, I think we’ll see a lot of GPGPU [General-purpose computing on graphics processing units], which is to say that the GPU will be used for a lot of things not directly tied to graphics. So physics, simulation, collision detecting or ray casting for audio or the like.


Read more at http://www.worldsfactory.net/2014/02/09/doa-dev-wants-exploit-ps4-gpgpu-soft-body-physics#oH2SMemsDWpcEwsa.99

The vision is using the GPU for graphics and compute simultaneously. Our belief is that by the middle of the PlayStation 4 console lifetime, asynchronous compute is a very large and important part of games technology. Our overall approach was to put in a very large number of controls about how to mix compute and graphics, and let the development community figure out which ones they want to use when they get around to the point where they’re doing a lot of asynchronous compute.

By year 3 or 4, I think we’ll see a lot of GPGPU [General-purpose computing on graphics processing units], which is to say that the GPU will be used for a lot of things not directly tied to graphics. So physics, simulation, collision detecting or ray casting for audio or the like.


Read more at http://www.worldsfactory.net/2014/02/09/doa-dev-wants-exploit-ps4-gpgpu-soft-body-physics#oH2SMemsDWpcEwsa.99


Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m