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Forums - Gaming - Team Ninja wants To Exploit PS4 GPGPU For Soft Body Physics

" The vision is using the GPU for graphics and compute simultaneously. Our belief is that by the middle of the PlayStation 4 console lifetime, asynchronous compute is a very large and important part of games technology. Our overall approach was to put in a very large number of controls about how to mix compute and graphics, and let the development community figure out which ones they want to use when they get around to the point where they’re doing a lot of asynchronous compute.

By year 3 or 4, I think we’ll see a lot of GPGPU [General-purpose computing on graphics processing units], which is to say that the GPU will be used for a lot of things not directly tied to graphics. So physics, simulation, collision detecting or ray casting for audio or the like. "

 

http://www.worldsfactory.net/2014/02/09/doa-dev-wants-exploit-ps4-gpgpu-soft-body-physics

The vision is using the GPU for graphics and compute simultaneously. Our belief is that by the middle of the PlayStation 4 console lifetime, asynchronous compute is a very large and important part of games technology. Our overall approach was to put in a very large number of controls about how to mix compute and graphics, and let the development community figure out which ones they want to use when they get around to the point where they’re doing a lot of asynchronous compute.

By year 3 or 4, I think we’ll see a lot of GPGPU [General-purpose computing on graphics processing units], which is to say that the GPU will be used for a lot of things not directly tied to graphics. So physics, simulation, collision detecting or ray casting for audio or the like.


Read more at http://www.worldsfactory.net/2014/02/09/doa-dev-wants-exploit-ps4-gpgpu-soft-body-physics#oH2SMemsDWpcEwsa.99

The vision is using the GPU for graphics and compute simultaneously. Our belief is that by the middle of the PlayStation 4 console lifetime, asynchronous compute is a very large and important part of games technology. Our overall approach was to put in a very large number of controls about how to mix compute and graphics, and let the development community figure out which ones they want to use when they get around to the point where they’re doing a lot of asynchronous compute.

By year 3 or 4, I think we’ll see a lot of GPGPU [General-purpose computing on graphics processing units], which is to say that the GPU will be used for a lot of things not directly tied to graphics. So physics, simulation, collision detecting or ray casting for audio or the like.


Read more at http://www.worldsfactory.net/2014/02/09/doa-dev-wants-exploit-ps4-gpgpu-soft-body-physics#oH2SMemsDWpcEwsa.99


Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

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Now that is next gen.
Still much like the Cell it's up to developers if this hits off or not.

I also Like "Team Ninja" and "soft body physics" in the same sentence :)



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

i see they still haven't finished with their boob physics.



 

 

Soft body physics, someone has to make a sex game. Imagine them boobs.



Good to see dev from Japan interested in emerging technologies for games.

They could catch up with western developpers on PS4



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

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Another feature that Xbone's GPU didn't have free power to do.... I will want to see how the games will be on PS4 when they started to use massively asynchronous compute.



See, this is the kind of talk that excites me for new consoles.

Rather than pure graphical upgrades from last gen titles.. Things like soft body physics should open up new opportunities of gameplay in upcoming games.



ethomaz said:
Another feature that Xbone's GPU didn't have free power to do.... I will want to see how the games will be on PS4 when they started to use massively asynchronous compute.


This could be why they only talk about PS4. The power and the easier developement on PS4 should help



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

Haruhi Approves!!!



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

hinch said:

See, this is the kind of talk that excites me for new consoles.

Rather than pure graphical upgrades from last gen titles.. Things like soft body physics should open up new opportunities of gameplay in upcoming games.


That's what people need to realize.  More power = better everything.  It is simply more tools for the artists to play with.  What they use the power for is only limited by their creativity and talent!   The PS4 being more powerful does NOT mean it will only look better people.

 

P.S. I wasn't singling you out in any way. ;)