padib said:
I honestly doubt it. They have made use of dual screens and from a gaming perspective it makes more sense. It doesn't have to be two separate screens, like you say, but it could be a tablet display that displays two distinct images at a time. Either way it doesn't matter because I see the next systems being completely interoperable not only from a platform perspective, but also from an input perspective (compatible with a variety of configurations). |
Can you even give one logical benefit that two displays give over just having one display? Maybe Nintendo is so much smarter than Apple and Google or something? That line of thinking is probably what's led them to three straight years of losses ... oddball decisions for the sake of backwards compaibility and just wanting to be different "because Nintendo".
It wouldn't help a cross platform set up at all ... the handheld version has two screens, and the home console has 1 screen ... that's not promoting unity at all, it's another headache for developers who are already tired of Nintendo's bullsh*t (lets be honest) to have to figure out.
It's not even good for the display of the game ... if you have a chip that can generate great 3D graphics, that give it a freaking big LCD that can use the entire real estate of the screen to show it off ... not some awkward split where the top screen has the main graphics and the bottom screen shows you how many lives you left.
The Wii and DS era is over ... the Wii U and 3DS are the end of it, consumers are moving on and Nintendo is going to have to as well.