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padib said:
Soundwave said:

I think you need to let go of this concept, it's outdated thinking. 

iPad-iPhone as a unified ecosystem would not work if the iPad was 20x more powerful than the iPhone. It would be the same dilenated system as well ... consoles/gaming handhelds have been from day 1. 

Besides for Nintendo, I don't think there is any interest in graphics beyond what was shown in say that Zelda U trailer. A Zelda game with graphics of that quality likely is already pushing Nintendo into a budget area that is about the maximum they would ever want to spend on a single game. 

It's about changing the user experience now and making products that fit a person's lifestyle. 

This isn't iphone/ipad in the strictest sense. It's more in the sense of low-spec PC versus high-spec PC. I think you have it all wrong in that sense.

I don't see it. Like the iPad-iPhone hardware difference, the main difference in tech will be allowing one device to drive a higher resolution screen. But otherwise it will be the same chip. It will save Nintendo a fortune on R&D costs too. 

The fact is really because this device would be unique in that it plays high end graphics on the road as well as doubling as a home console for those who still need that or need to use one in a pinch (ie: I don't need a home console but cousins are coming over, need to bust out some Mario Kart for a couple of hours on the TV) ... it doesn't need graphics any where beyond the Wii U. 

And I think that just suits Nintendo just fine. The idea of a "transformer" game platform that goes from handheld to home console play as needed by the consumer's lifestyle would set this platform apart too.