| Soundwave said:
It will be like the iPad and iPhone. Those are two seperate hardware products. Both use the same exact OS, run most of the same apps, and even use the same chipset more or less. I think actually the console box will be more like just a cheap accessory for the handheld (which will be the MAIN platform). The console will just be a duplicate with a mobile ARM CPU + GPU, maybe clocked a little higher than the handheld counterpart. If you want to play at home on your TV you can. |
That doesn't sound too good of an idea. They should still create separate hardware lines, but sharing the same OS, architecture etc, like they have been saying all along. Simply "clocking" a little higher won't do much in a way of making sure whatever their handheld displays (I'm expecting <720p resolution) will look nice on modern TVs. That would essentially mean this "handheld" successor of Nintendo's consoles will be a downgrade of Wii U to the people. As far as we're all concerned, while Nintendo isn't all about specs, I'm pretty positive they won't simply limit themselves to "just around Wii U power" for 2016 and beyond. The console can share the same architecture and OS's, however it MUST have more shaders, more FLOPS more raw power and more RAM than the handheld, otherwise it won't be a very appealing product to buy. They'll probably see their lowest hardware revenue ever with only one "main" console. I could see both the handheld and console working together however, if they want to continue the whole Gamepad thing, the handheld can actually work like the gamepad itself, while the console is its own independent console.







