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The answer is: It doesn't

www.eurogamer.net/articles/digitalfoundry-2014-dead-rising-3-patch

"In some scenes we actually see the pre-patched game put out slightly higher metrics, but this simply reflects variances in gameplay between our two test runs. Overall, it's hard to see where exactly the improvements in performance have been made, suggesting that the optimisations are rather more subtle than we were hoping for. In the first two to three levels at least, there are no obviously noticeable signs of the smoother experience promised by Capcom Vancouver, and a close look at the game's real-time cinematics reveals almost completely identical frame-rates in exact like-for-like scenes, where the rendering load is very closely duplicated on repeat playthroughs. Clearly, cinematics alone won't be engaging many of the game's sub-systems, but it does suggest that the core rendering engine hasn't seen any fundamental upgrades, as sudden drops in frame-rate occur at exactly the same moments."



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’