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5: Far Cry 3, it was pretty cool but people went way overboard with the doting on this one, it was not amazing and had some horrible flaws.

4: GTA IV, everything was shrunk in this title and they started experimenting with "realistic" handling cars and a poor cover system. The "moral" choices were a decent addition but it was way too black & white to add any real depth.

3: Gran Turismo 5, waited for years and years and recieved a game where 80% of the cars were PS2 material, sound was still lawnmower flat, less tuning and customization and a bunch of awesome tracks removed, heavier online focus as time went by. All could be forgiven if the game had a medium sized budget and a relatively short development cycle; it had neither.

2a: Wii Sports, I really neved saw the charm in this, my sister has it and I've played it a fair deal but never fell for it. The Wii concept is easy to imagine as something to spread via word of mouth but Wii Sports seems like a barren recommendation to me.

2b: Tied with Wii Sports; Mass Effect, the first one was a pretty good RPG but with gaping flaws and staggeringly naive "moral" system like Fallout 3 and NV, the second one was more or less a shooter with some RPG elements and I never even got to the third one. This series marks the decline of Bioware since they were unfortunate enough to end up under the thumb of EA.

1: Anything Call of Duty post Modern Warfare 1, these games have become the very symbol of the 7th gen's most detrimental traits; focus on superficial idiocy, poor writing, massive online focus killing the incentive for creating a decent single player experience, massive visual and marketing budgets and just overall holding back gaming as a whole by showing that stupid repetition sells.