superchunk said:
1) game engines are very scalable now. If you had a high end portable with a non-high end home console... the game would look better and maybe have some additional features on home but still play fine on portable. Its all in the SDK between the two systems where it can be done. 2) Definitely NOT two versions of game... but one version that is scalable. 3) wiimote (using pointer/motion) is only issue. But I only included that for Wii and some WiiU BC. The new games would all utilize the gamepad/3ds button types. They would be identical in the new portable/gampad. |
But it doesn't work that way. This is nothing like a PC game playing on a beefy desktop and a wimpy laptop, unless Nintendo gave each system similar architecture or essentially emulated the games. The scalability of engines makes it a lot simpler to down port, but you still need to compile separate code. Unless you plan to have both devices themselves compiling as a form of install, the cart would need two copies of the game. There's practically no reason except cart size to have one version instead of two optimized ones.
Asymmetric gameplay wouldn't work on the handheld. Neither would Wii Fit or any of the other potential add ons. I just view this as limiting the home console to make the portable on par.