oniyide said:
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Perhaps. Or Nintendo simply couldn't capitalize on the audience.
They got one thing right by making Wii appeal to them. But after Wii Fit Nintendo dropped the ball, and 3rd parties were never on board.
Same story with the DS.
Apple (well ios devs) are managing to keep all its "mobile gamers" hooked still.
It's not even Nintendo's fault...as they had to focus on their hardcore users with the Wii too. They should've upscaled the entire company in that period (they sure had the money to do it). That upscale could've paid off now with the troubles they had with WiiU HD dev.







