lestatdark said:
Alby_da_Wolf said:
If Wii U user base grows to a decent size, it should get some well deserved sales. Mario Kart shouldn't compete directly with it, as it's purely arcade, while Project CARS should be a "simcade" closer to a sim than to an arcade racer (basically it should offer some optional driving simplifications on top of a quite faithful simulation, this option is often offered also in the beginner modes of even purer sims *), and with users contributions possibly enhancing its sim aspects more than arcade ones. So the problem won't be Mario's competition, but if it will have enough users that like not only arcade racers, but also more or less faithful racing sims.
* For example, even the very unforgiving GPL offers some beginner modes, with lower engine power, shorter races and damage disabled.
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And yet it was still unforgiving . It was a challenge even with the lower engine power because there was no downforce on the game (as it should be). I remember my father, a huge, huge, hugeee GP2 fan/racer, which won a lot of GP2 competitions being completely frustrated in the first months with GPL .
OT - Project CARS has the potential to be a very competent sim on the Wii U. The problem is, does the console have a large enough sim-enthusiast base to attract sales to the Wii U. Personally, while having a Wii U myself and loving the system a lot, I'm getting Project Cars on PC, unless there's some very distinguishing features on the Wii U version that justify it's purchase.
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Wow @ your dad!
About GPL: the only car with which I manage to get some results is the Brabham, although right now the biggest problem for me to start again playing it is overcoming some incompatibilities, I hope they were mostly due to XP not getting along well with my HW and that Win 7 solve at least part of them, making crashes less frequent.
About the user base it looks like we agree on the main obstacle the Wii U version will have to overcome. Also, while, having tried it on my smartphone, I prefer tilt detection to sticks for wheel simulation, for a true sim fan nothing can beat a true wheel, with pedals too, so Wii U's gamepad could be a bigger selling point for non hardcore sim fans, but for the most dedicated ones it will be a bonus feature only if the devs find a way to make it a worthy complement to true wheel and pedals, and this in turn could be implemented if the audience is predicted to be large enough to justify the additional dev cost. It looks like a vicious and not virtuous circle. But hey, maybe those that want more than just arcade drivers, but are not enough into racing sims to buy a wheel, could find the Wii U tablet quite comfortable and precise, it could also be a case in which being quite large, and closer to a small sports wheel size, could be an advantage for it.
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