| Alby_da_Wolf said: If Wii U user base grows to a decent size, it should get some well deserved sales. Mario Kart shouldn't compete directly with it, as it's purely arcade, while Project CARS should be a "simcade" closer to a sim than to an arcade racer (basically it should offer some optional driving simplifications on top of a quite faithful simulation, this option is often offered also in the beginner modes of even purer sims *), and with users contributions possibly enhancing its sim aspects more than arcade ones. So the problem won't be Mario's competition, but if it will have enough users that like not only arcade racers, but also more or less faithful racing sims.
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And yet it was still unforgiving
. It was a challenge even with the lower engine power because there was no downforce on the game (as it should be). I remember my father, a huge, huge, hugeee GP2 fan/racer, which won a lot of GP2 competitions being completely frustrated in the first months with GPL
.
OT - Project CARS has the potential to be a very competent sim on the Wii U. The problem is, does the console have a large enough sim-enthusiast base to attract sales to the Wii U. Personally, while having a Wii U myself and loving the system a lot, I'm getting Project Cars on PC, unless there's some very distinguishing features on the Wii U version that justify it's purchase.
Current PC Build
CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"







