Trunkin said:
You sound like you've never held a GC controller before. It was pretty standard. The shape of the nub didn't detract from it's useablility in any substantial way. It's main drawbacks were it's lack of an L bumper and clickable joysticks, but even those could be worked around. Hell, I didn't even know the PS2 had clickable analogs until well after the gen was over. TBH I don't think miniDVDs were too much of an issue either, as devs could always use multiple discs if they absolutely had to. Honestly, I think the GC's main issue was Nintendo's self important, stuck up, "quality over quantity" attitude when it came to third party devs and multiplats. The way I see it, that's what they've been paying for since the N64 days. |
I got a Gamecube at launch. That little nub would NOT have worked for FPS, as evident by the fact that even Prime 1,2 didn't even use it. The one game that did, Geist, controlled like ass (I owned it). Not only was it too small, it didn't even have the same degree of motion. That's why it was used for camera movement.
Everything I said (media, lack of second full size analog stick, color, no online play/support) is the reason is bombed. It was the odd ball of the three.