DanneSandin said:
Soundwave said:
DanneSandin said:
I've seen a lot of talk about docking stations lately. I'm not sure if that's a smart move or not... There is a distinct difference between portable games and home console games - and I'm not talking about graphics. Portable games are meant to be played in short bursts, while you can game a whole day if you wanted to on your home console. How would they go about that problem?
|
I kinda feel like this issue is overblown a little bit.
Not everyone really plays games the same way. Some people play in short bursts, sure but many people play for long periods of time. In Japan many people basically use the 3DS as their main console around the house for example. Games like Mario 3D World or DKC: TF or Mario Kart 8 would play just fine in short bursts too, most of Nintendo's games do.
The autosleep/quick start function of handhelds I feel let you play at whatever pace you want as a gamer. Like Final Fantasy VII sure as heck wasn't designed for a handheld, but I have no problem enjoying it on my Vita as a PSN Classic.
Zelda: OoT or Mario 64 certainly weren't designed for a handheld either, but they are still perfectly enjoyable on a 3DS or DS.
|
Well, I still think that there's quite a difference between how Japan and the West plays games, but that might just be my imagination. Besides, if Nintendo were to make an integrated portable-home console I'm sure they'd make both kinds of games.
|
To be honest I can't really think of many Nintendo games that wouldn't work just fine in either setting. Good game design actually should make a game fun to play in just about any situation/any size screen IMO even if you can only play for 15-20 minute bursts.
Super Mario 64, Zelda: OoT, Donkey Kong Country Returns for example are console games first, but they play just fine as handheld titles too.
To be honest I think if the Zelda team were forced to make the console Zeldas with some consideration of the portable setting too, it may honestly make them better games. Way too much padding/over long tutorials/poor pacing in console Zelda these days.