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Neither; the good old isometric PC games had it right; hybrid solution with a pause button and complete control over every action and movement at your own pace and behest.

Final Fantasy used to have some really awesome turn-based combat and I also liked the real-time system in Final Fantasy XII, amazingly enough. Perhaps the best example of properly implemented turn-based combat is Temple of Elemental Evil though, it was damn near perfect and suited the D20 (D&D 3-3.5 Edition) rules much better.