Dgc1808 said:
On top of the money the make on first party, you've got third party royalty fees that help them out. The bulk of Playstation's financial woes are really just tied to hardware sales. Selling a console and praying for a strong attach ratio in the early years to keep you financially healthy just isn't an awesome business model. SONY and Microsoft have proven that on a number of occassions now. A lot of these 3rd parties like Rockstar and THQ are operating really inefficiently or doing something else seriously wrong. You would think they would be much more strict about this seeing as they make less than a first party publisher with each sale. I'm still trying to wrap my head around Modern Warfare2 costing Activision $40M+ in development alone. Then you have these summer blockbuster movie industry styled marketting strategies with costs in the 100s of millions to get their games featured in a commercial every 5-10mins and featured on cans for multiple brands of soda. It's not even optional. They've got to do this to make sure the game sells and actually makes up it's already crazy cost. EDITED |
Out of all users I didn't expect such an experienced one to make such a comment.
We know that he took the sales of the game, multiplied it by the full price of one unit and then told everyone that this is the amount Sony got in the end.
Proof:
At the time Heavy Rain didn't even ship 3m units (that happened in August), so maybe 2.9m shipped and 2.8m sold.
He said Sony made over 100m € with it. So $130m is the bare minimum he was talking about.
Sony gets according to him: $130m / 2.8m = $46.4 per game (minimum)
That's not even possible IF all 2.8m units were sold at full price. In realtity not even half of that were sold at full price.
Therefore he must have used $60 or the equivalent European recommended retail price without taxes.
I did the calculation two times before I think and I came to the conclusion that it made a profit of around $30m or so. Can't fully remember.