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Michael-5 said:
curl-6 said:
I'd agree a platformer is as fun as its level design, but I'd count gravity as part of that design.

As for Bowser the CGI N64-era Bowser looks nothing like the in-game one even in terms of shape or proportion, which convinces me even more that it was more a technical issue of polygon pushing capability.

Well this is why there is a poll. We all have our own opinions.

Just to show you, the horns on his head are pretty much half the size they used to be, he shell lining was a lot smaller, his cheek's were nowhere nealy as big, his nostrals are a lot tinier, and even his claws were a lot larger. There is a difference because the the graphical limitations of the N64, but the proportions are unarguably different now. He used to look more like a Turtle Dragon, now because his claws, teeth, and spikes are so small he almost looks like a normal turtle.

And yet the CGi promo pic of N64 Bowser looks more like modern bowser than the top pic above or in-game 64 bowser.