| the_dengle said: Gunman Clive wasn't released until 2013. The eShop was a year and a half old and had a lot of worthwhile games by then. It was also released on mobile devices in April 2012, long before its eShop release, and received a big promotion on Google Play which directly caused most of its sales. And for the record, Clive's developer himself was quite surprised by the sales he has achieved on the eShop. The most notable trend is that both developers continue to stress the fact that these games are still selling well right now. Mudds is about 2 years old now and is still legging out nicely. Clive's legs are insane compared to the mobile versions. These games didn't sell well for a month or six and then fade into the shadows of the eShop; they continue to sell well to this day. Suggesting that only platformers or games released early in the 3DS's life can be successful on the eShop is silly. It's a disservice to developers like Shin'en who find success with puzzle games, racing games, shmups, and platformers alike on the eShop. Renegade Kid currently has two FPS titles in development for the 3DS eShop. I think the recent success of SteamWorld Dig shows that critical reception is a very strong factor in eShop sales. By the way Sony fans, Shu Yoshida is playing Mutant Mudds on his Vita and so should you. :P |
I didn't say that they only succeeded because they were on 3DS first and were. I said that they got most of their media attention for being 3DS eShop titles. And also traditional platformers don't work well on mobile touch devices, and those devices are also mostly dominated by F2P games so it's not surprising that they got lost in the shuffle there. Like I said it's great that these developers found a niche that works for them. I was just pointing out possible reasons why that niche happened to be found on the eShop rather than anywhere else.
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