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I really do not see why Mantle is something any developer will be rooting for. It causes them more work, it only support AMD cards. It cannot be used with any of the consoles that uses AMD chips. It locks you into one company chipset development. If Any other competitor supports Mantel, they will change it to support their chipsets thus fragmenting the API. More work for developers as each competitor changes the API to suit their GPUs.

Really, is this any different when 3d cards first came to market and each had their own API. OpenGl and DirectX were designed to combat this type of fragmentation where developers had to support multiple APIs. Mantel seems like a step backwards then forward. Developers already complain about the cost of development and introducing another API that really only supports AMD PC solutions really does not compute.