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StarAleta said:
Zod95 said:
Naum said:

WTF am I reading here?

installbase doesnt mean anything? WTF

2300 games vs 130? WTF you can't use that worthless comparison...

one game have an 1.8% attach rate the other have 20-25% attach rate

Seriously? If, IF one of these games is a "flop" it sure as hell isn't the one with the bigger attach rate...

The damage control have really gotten out of hand on VGC these last couple of years...but this...this...

Install base means something, so does the number of competitors. Both factors are relevant...unlike attach rate, which is the real worthless analysis.

Want to see how worthless it is? COD Ghosts has an attach rate of 7,7% on PS3 and 8,9% on X360 while having 40,5% on PS4 and 43,2% on XOne. How does the SAME GAME manage to have around 5 times more attach rate on PS4 and XOne than in their predecessors?? I will give you a clue: competition. Now look at Assassin's Creed IV: 2,5% on PS3 - 2,3% on X360 - 30,5% on PS4 - 18,4% on XOne. Again, same game, very different values between tie ratios of 7th gen and 8th gen consoles. Lets go to the Sports genre, look at FIFA14: 5,6% on PS3 - 4,2% on X360 - 31,2% on PS4 - 23,5% on XOne.

Your logic seems to be full of holes. To be honest, I think there's no ground at all. It's just worthless. Even a poor game like Knack (12,4%) is able to get more attach rate than any platformer on PS3 (the best being LittleBigPlanet with 6,5%) or even than any 3D Mario on Wii (<11%).

If there is someone doing damage control it is surely not me


the reason is simple.  i bought an xbox one when it came out...i wanted games to play because of the money i paid for the system so i bought games i wouldnt have purchased normally.

Mario 3d world doesn't fit that category for me because i purchased my wii u a year ago (when i bought the wii u i did the same thing by the way).  For someone who just bought a wii u though i would imagine they would buy mario 3d world for at least partly the same reason...or they would get a wii u for the game to begin with :)

That supports what I've been saying. It's about competition on a certain platform, which makes the tie ration analysis worthless in this case. The low competition on XOne made you to buy games you wouldn't buy if you had more options. The high competition on PS3 makes GT6 to be only bought by who really wants that game. The WiiU is in between these two scenarios. The fact that it doesn't fit into the XOne's category doesn't mean it's equal to the PS3.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M