curl-6 said:
But it's not the same, by altering the role that gravity plays you fundamentally alter the whole structure of the platforming and level design. I tend to place gameplay above graphics, but that's just me. |
I place gameplay above graphics, and I don't see a "fundamental" difference to gameplay. Yoshi in Super Mario World "fundamentally" changed gameplay, but gravity only feels like an extension of the platforming what was already there.
Graphics give that wow factor though, Super Mario 64 was just a ridiculous game, especially for the time. So good that every Mario since to me feels like an extension of the same game. Same with Zelda and OoT (except the gameplay in SS feels different enough to me), same with Metroid Prime, same with Halo, etc.
Plus the art direction in Galaxy does throw me off a bit. A giant flying castle with a very round and cuddly Bowser stealing princess? It's not as epic as the very silent castle, with you randomly exploring it, jumping in random paintings with no direction at all.
What is with all the hate? Don't read GamrReview Articles. Contact me to ADD games to the Database 
Vote for the March Most Wanted / February Results













