| Naum said: WTF am I reading here? |
Install base means something, so does the number of competitors. Both factors are relevant...unlike attach rate, which is the real worthless analysis.
Want to see how worthless it is? COD Ghosts has an attach rate of 7,7% on PS3 and 8,9% on X360 while having 40,5% on PS4 and 43,2% on XOne. How does the SAME GAME manage to have around 5 times more attach rate on PS4 and XOne than in their predecessors?? I will give you a clue: competition. Now look at Assassin's Creed IV: 2,5% on PS3 - 2,3% on X360 - 30,5% on PS4 - 18,4% on XOne. Again, same game, very different values between tie ratios of 7th gen and 8th gen consoles. Lets go to the Sports genre, look at FIFA14: 5,6% on PS3 - 4,2% on X360 - 31,2% on PS4 - 23,5% on XOne.
Your logic seems to be full of holes. To be honest, I think there's no ground at all. It's just worthless. Even a poor game like Knack (12,4%) is able to get more attach rate than any platformer on PS3 (the best being LittleBigPlanet with 6,5%) or even than any 3D Mario on Wii (<11%).
If there is someone doing damage control it is surely not me 
Prediction made in 14/01/2014 for 31/12/2020: PS4: 100M XOne: 70M WiiU: 25M
Prediction made in 01/04/2016 for 31/12/2020: PS4: 100M XOne: 50M WiiU: 18M
Prediction made in 15/04/2017 for 31/12/2020: PS4: 90M XOne: 40M WiiU: 15M Switch: 20M
Prediction made in 24/03/2018 for 31/12/2020: PS4: 110M XOne: 50M WiiU: 14M Switch: 65M







