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cyberninja45 said:
Cobretti2 said:
Shadow1980 said:

Nintendo should bring it back, and they should develop it in-house for the Wii U, and it needs to go back to basics. They haven't made a Star Fox game themselves since Star Fox 64, and every one since then hasn't turned out great. Adventures was developed by Rare and wasn't even a Star Fox game originally, which explains why it was so different from what came before. Assault was developed by Namco and was closer to classic Star Fox, but was overly linear and had on-foot missions. Then came Command developed by Q-Games, which again diverged farther from classic-style Star Fox. Nintendo seems to be the only ones who can do Star Fox right. Sales figures seem to reflect this, as SF64 is still the best-selling entry in the series.

It's been 17 years since SF64. We need another game like it. Classic-style gameplay, branching missions, mostly on-rails with a smattering of All-range Mode and maybe a couple of missions with the Landmaster and Blue Marine. Just ramp up the production values, make it bigger and better with new planets/environments. While some may scoff at paying $60 a game that might only take less than two hours to beat (though getting 100% completion takes quite a bit longer, plus shorter games have more replayability IMO), the game would have a built-in audience already and it could easily sell a couple of million copies (SF64 sold over 3 million).

SF64 is another time period. Games like that where considered mastrpieces. Goldeneye was considered a revolution to the FPS genre but truth be told both have aged badly. This will not appeal to the new masses out there with games like Uncharted, Last of US, Halo, Bioshock all stepping up to a new level of game interaction.  I cannot see an onrails working especially when a shitload of us complained when Wii was getting a lot of onrail games and how outdated onls is.

Just because it is star fox doesn't mean all those argument are no longer valid. Or were they just more excuses fro people not to buy 3rd party games?

2 hours is also a joke for $60. Couple million sales is aiming too low, they should be aiming higher. If brand new IPs liek uncharted can grow year on year then Star Fox may have the potential to become a big series. No one knows unless they try. Atm the longer they wait the less significant the franchise will become if it isn't too late already.

With the exception of halo and probably uncharted if we stretch it none of the games you mentioned there I would consider appealing to the masses, hell most of those games were outsold by DKCR a game from that time period. But I would agree that an on rails shooter for 60 bucks well be a hard sell.

But there is an easy fix for that all nintendo has to do is add online multiplayer to the battle mode and problem solved. I keep staring at the star fox 64 I have for my 3ds and while the main game is still as much fun as playing it back all those years ago (as hard as that might be to believe for some people) it really irks me that nintendo did not add online to battlemode its so much fun I thought it would have been a given.

For the wiiU all they need to do is beef up the battlemode a little more,  make it something battlefield like, the different animals could have different specialities like engineering, medic and so on, and you can use the spaceships and land cruiser and so on in large mulitplayer maps. All this while keeping the on rails part for single player with a little on foot thrown in, win win for everyone.

But I wouldn't hold my breath on nintendo bringing back star fox though.


Exactly, Star Fox isn't that hard to update, heck like you said, they could just package a expanded version of the N64 battle mode with the option for different vehicles or on foot battles being unlocked from the jump and still get decent sales. The second screens on the 3DS and Wii U are almost perfect for having the communications with other characters appear in while the player concentrates soley on the main action.

Really the only things that I can think that could be holding Star Fox back are a) inability to figure out how to make the Arwings look good (ie less blocky) with the increase of technological power, b) Miyamoto along with other former Star Fox team developers are bored by the franchise and wants to move on and c) the war time action and battles are too much for Nintendo and they don't want one of their premier characters doing it.  All of these possible reasons make Nintendo look foolish, just differing on the level of which.