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eyeofcore said:
Conina said:
eyeofcore said:

I didn't call revenue a profit, I just labelled it as "profit" not profit. By meaning "profit" I meant revenue that could contain profit, the product that gathered enough revenue to recoup the costs and be profitable

Yeah, that's the way of busting the myth of unprofitable 3rd party games... relabeling precise terms with other precise terms, which have a totally different meaning and embed them in quotation marks.

It seems you forgot when some people put quotation mark for some  that it does not mean that the word in that quoation mark has the same meaning as the one without it. Resident Evil 6 is a "survival horror" game, but in reality it is more of an action adventure game than a survival horror game... Portal 2 is "first person shooter" while it is more correctly said that it is a first person puzzle solving game.

eyeofcore said:

Anyway, revenue always in the end becomes profit...

No. Njet. Nada. Nein. Non.

You are right then again you are wrong, same thing for me... I called it "profit" because they have profit from a single copy otherwise making and selling those copies would be unprofitable. Profit from those copies covers the cost of the game and once enough of them are sold to cover all the costs of the game then it is for real a profit.




Eyeofcore did put "profit" in his opening post, so it is clear he didn't mean final profit - at that point in the post.

But Eyeofcore, your post is based on the idea that ports cost less to make therefore they could be profitable even selling 100k units, while new developments may take 500k units to be profitable.  That to me means you're talking about real profitability.  So why are you saying real profitability is off topic?



My 8th gen collection