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padib said:
F0X said:
fatslob-:O said:

I'm pretty sure that rol acknowledges that puzzles are a problem in the zelda series. I don't remember anybody liking the water temple. 


Apparently the puzzles in Ocarina of Time didn't keep it from surpassing the sales of its predecessors. Also, having played both Wind Waker and Ocarina, I'm pretty sure Ocarina had the greater puzzle focus, given that it had more dungeons than Wind Waker.

It's been proven before that Rol's preferences do not automatically equate to great sales. :/

Indeed, and actually a few people I know who are Zelda fans actually loved the water temple because it was a challenge.


Nice to see you again.

But also not terribly surprised, since this is a thread about art design. Or, rather, it's supposed to be.



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