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curl-6 said:
Kane1389 said:
curl-6 said:
the_dengle said:
curl-6 said:

LIke I sad, the cheapness is how much progress you can lose.

I died plenty of times and never felt like I had "lost progress." You don't lose items or anything, only souls (currency). And here's the thing: if you die and drop your souls, as long as you can make it back to that point again, you'll get your souls back. The game only punishes you if you make less progress in subsequent attempts -- in other words, if you learned nothing from your first trip through an area.

You might as well say Mario games are cheap because when you die you lose the power-up you were using.

I don't know what game you were playing, but at no point in my entire playthrough did a death result in my losing "hours of progress." I don't recall ever feeling that I had been set back more than 10 minutes.

I didn't lose hours of progress, I've only played roughly 2.5 hours of Demon's Souls. But I see the potential for it to happen.

So you havent actually played Dark Souls at all?

Not really; after how much I hated Demon's Souls it seemed a waste of my time. What little I played did not feel dissimilar.


And yet you talked about it during the enitre thread?