oniyide said:
Soundwave said:
oniyide said:
Soundwave said:
Games that have sexuality integrated into them and have themes more aimed at adults (further than even Last of Us) is actually the blue ocean now, no one is really daring to step into that relam but there's a large potential audience for games that cater to the tastes of grown ups and not teenager males or little kids.
Games that have a narrative more like a graphic novel or a novel full stop for example. But Nintendo won't go there. Waving a controller around to mimic playing tennis or golf is no longer blue ocean. It's an old idea by now, much like playing with a plastic guitar and matching up notes on screen.
I don't think Nintendo made Wii U for the "hardcore" audience at all. If they had, it would be much more in line with the PS4/XB1. I think their hope with Wii U was to make a more *balanced* version of the Wii. I think their research showed them that there was actually some truth behind the "I bought Wii for Wii Sports and now just use it for Netflix and nothing else" stigma. And things like Metroid and Zelda, proportionate the increase in userbase didn't have as explosive of sales, the Mario games sold great, but things like Xenoblade found a very narrow market given such a larger userbase which was odd.
So I think with Wii U, they wanted to keep the Wii audience, but encourage them to delve into more games, and deeper types of games. Iwata said it himself, they never intended for the Wii to be strictly a casual-only console where you played like Wii Sports and maybe the odd game of Mario Kart and nothing else.
They wanted to I think to make the Wii to be more like the DS (not neccessarily the PS4/XB1) ... the DS at least in Japan (and Nintendo still seems to put extra emphasis on what the Japanese market is thinking) had great success with casual games, but a lot of core games and even core third party games. I think Wii U basically was meant to make the Wii more like the DS. Of course none of Nintendo's plans really worked out this gen.
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oh they tried, they just either did a half ass job or we just have to accept that they suck at it. Its not more inline with PS4 or xbone because maybe Ninty had no idea those systems would be that much more powerful and in ps4 case not expensive. Hell most of us thought the gap wouldnt be that big. Xenoblade had a narrow market because they made it like that. What were you to expect when you put the game out much later in the western market and only through one retailer?
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Nintendo had no idea that the PS4/XB1 would be considerably more powerful than the PS3/360? ... c'mon now. LOL, even they are not that naive.
In Nintendo's eye IMO, the DS is the "perfect system". Iwata has even said straight up they don't believe in having overwhelming third party support, just some support here and there. He's describing the DS to a tee.
In Nintendo's Japanese-centric view of hardware, they wanted to shift the Wii more towards the DS line. In Japan for example even Zelda games don't sell that well on the Wii, it was even more of a casual platform there than North America or Europe.
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I dont think they thought that it would be so much more powerful that 3rd parties wouldnt be putting PS4xone multiplats on the system. Or maybe they did know and didnt care, which would make me wonder how the hell were they expecting to get 3rd party support?
That DS statement is pure crap on his part how much games were released on DS...actually i found it, 755 thats not a small number and im damn sure Ninty probably produced 8-10% of that. He is describing...i dont know what he is describing. fact is the Ninty systems that do the best had a LOT of 3rd party support, Wii included.
I could see that, but that was always dumb and the sales prove that, japanese gamers have the DS line already so there isnt much Wii U was going to bring to the table in that regard. I dont know why Japan doesnt like Zelda.
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What I mean Nintendo liked the software balance on the DS. Nobody calls the DS the "Brian Training" or "Nintendogs" machine, but the Wii got labelled as a the Wii Sports/party game device, and I don't think that was their intention.
Wii U was their attempt to fix it, unfortunately Nintendo was thinking the market was standing still, not realizing a lot of people were upgrading already from the Wii to PS3/360 in the later years of this generation and that the smartphone/tablet craze was about to explode and take over that blue ocean they had been enjoying.
They were simply way too slow moving this generation.