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Kane1389 said:
curl-6 said:
Kane1389 said:
curl-6 said:

arguement


arguement

I'm talking about the potential for it to happen.

In my view, one of the absolute cardinal sins a game can commit is to be frustrating, because  frustration is the antithesis of fun, and fun is the core value of a video game.

Like I said, any game can become frustrating when you suck at it. 

Sometimes, people look beyond the mindless ''fun'' in videogames. Maybe the want immersion and challenge. If mindless fun is all they want, Tetris would be all we need

Different Strokes for different bloakes.

It's not that the game is too hard, I also don't like Dark Souls. It's that I personally like to play JRPG's more passively. Take Fire Emblem for instance, I play it on Hard/Casual because I hate when you play an hour long level, only to have a good character die because of a mistake.

Not everyone likes to be punished for making a mistake, some people just want to lay back and play more casually. Dark Souls would be awesome IMO if it didn't spawn me 20 minutes earlier in the level.

However at the same time, I think people like you enjoy the game BECAUSE of the challenge. When you beat a boss, or a level, it's just that much more rewarding. When you just barely beat a boss, it feels that much more tense and satisfying. I get the mentality, but personally I have too many games to get myself really wound up by this game.

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It's a good game, it's just different strokes for different bloakes. No point arguing about it, it's a specific taste, even for us niche JRPG fans.



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