S.T.A.G.E. said:
I am more inclined to believe you would buy the next gen HD twins versions of any multiplat game over the WIi U still because you wrote this: "I buy every multiplatform game on PC why would I limit myself to inferior stuff? (sure owning Dark Souls on PC is everything but better than the console version but thats like the first game ever xD." The HD twins versions would be much closer to the PC version than the Wii U version. You said it yourself "why would I limit myself to inferior stuff?" Luckily enough for your logic the PS3 and 360 versions of multiplats would be inferior but theres still a problem. For some reason they perform on par with the 360 and PS3 which are still by standards last gen tech. So really, it comes down to community if you like screwing with people in those games. As for Dark Souls 2 the Wii Version would look better the community would be extremely small compared to other places. P.S. You have to admit that 1M+ Plus sales for COD on a 100 million selling platform is pathetic though. ;p |
"you said yourself "why would I limit myself to inferior stuff?"
With inferior stuff I talk about gameplay and "bang for your buck" not visuals. I dont care about having medium or ultra settings. in terms of visuals the most important thing next to art style is framerate and then to some extend resolution because frames directly affect the gameplay and the resolution gives better overall vision (even stuff like Ratchet&Clank Tools of Destruction's 960x704 is good enough) Its not important if the ball is a cube or well a ball as long as people can understand what is being shown because as soon as you stop playing the actual image your eyes saw gets replaced with a flawed memory. ( playing with cube soccer balls even has a posiive effect it trains your imagination xD)
Hell I still prefer
International Super Star Soccer 64 over even Fifa14
VS 
(the visuals are sufficient. Shadows are a emulator bug)
" PS3 and 360 versions of multiplats would be inferior but theres still a problem. For some reason they perform on par with the 360 and PS3 which are still by standards last gen tech. "
What do you mean by PS360 versions sell on par with PS360 versions?
"You have to admit that 1M+ Plus sales for COD on a 100 million selling platform is pathetic though. ;p"
Well it seems pathetic but not when you think about why it just sells 1m units.
- Wii versions dont get mentioned in commercials. (COD is a mainstream game. Mainstream = commercial victims)
- Wii customers are verbally attacked (sounds harsh but I mean stuff like "they dont buy it anyways") and the games dont come so they simply get used to living without the other stuff.
- Then ports that could be better get low priority treatment. Well my money is worth the same as other peoples money you dont offer a good product I dont buy it. The COD is FullHD lie just to find out it is sub 720p did not help. (I skipped it because of that. The resolution is good enough but they lied and as a matter of principle I did not support that. Like I dont suppoert EA at all)
- Then devs dont understand that 100m Wii owners are not Wii-only owners. Alot of them dont even buy NIntendo games they just bought Wii Sports. Alot of them play on PC like I do. Alot of them also bought a 360 or PS3(or prior to that a PS2 because the games dont show up on Nintendo platforms. I did but only for exclusives)
And especially in the case of COD. The userbase moved on to other systems because there was no COD Modern Warfare on Wii. Prior to that it sold extremely good.
notice how the PS3 version sold just 1.42 even tho the PS1 and PS2 were the allegedly "hardcore" consoles?1 Call of Duty 3 X360 2006 Shooter Activision 1.46 0.89 0.02 0.27 2.63 2 Call of Duty 3 Wii N/A Shooter Activision 1.15 0.83 0.00 0.22 2.20 3 Call of Duty 3 PS3 2006 Shooter Activision 0.56 0.59 0.03 0.24 1.42
The franchise fucked up because the next installement was not available. Every COD fan that waited moved on to another system and then word of mouth and commercials did the rest it became a sensation and there you have it. Only Activision is at fault here.
I see 2 possible reasons
A)
Devs/publishers have a problem they became lazy and used to games selling on their own without working for it. They forgot that you actually had to establish a franchise on a system. They especially forgot that the NIntendo fanbase is the most sceptical one because of all the past bullshit that happened. You cant just go and make a COD game or Dark Souls and expect it to sell on its own. And everytime there is a chance for a fanbase to grow the small new fanbase gets crushed by the next installment not showing up or by crippled ports and missing modes etc.
or
B) Devs actually want their games to come to WiiU but that cant happen because of stupid greedy shareholder assholes.
Most companies that get listed in whatever stock exchange are doomed. They drop their philosophy because shareholders constantly go "ME WANTZ SHORT TERM PROFIT $$$$$" For them SHORT TERM PROFIT is more important than LONG TERM PROFIT.
Just look at Nintendo how the stupid shareholders constantly want stupid things. Nintendo understands it Microsoft understands it "INVEST TIME AND MONEY and make the XBOX brand huge." It worked out damn well.
I mean GTA 5 on WiiUwould be a no brainer. Rockstar has $$$$$$$$$$$ and porting is not that expensive. Adding cool stuff like control your car radio and GPS (every ingame car manufacturer has its own dashboard/radio/GPS design etc on the gamepad.) Or every smartphone having its own operating system on the Wiiu gamepad would be cool.
And noone can tell me that GTA5 would not make profit on WiiU. Even if its just $1 it would be 1 f***** dollar and the brand would have established itself (which is worth more than than money alone) so the successor can sell even better. But that would actually be work and focusing on long term profit thats not how shareholders want it.








