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curl-6 said:
think-man said:
curl-6 said:
As a Wii U owner, I certainly don't care for cheap deaths and tedious repetition.


Every death in the souls games is the players fault, if you're dying then your not good enough. the repetition is also only there if you suck, I've never found either game very hard.

I'm no stranger to difficulty. But Dark and Demon's Souls are just plain cheap. Removing what could be hours of progress on dying is unacceptable. Having to redo what you have already done is a textbook example of bad game design. It just isn't fun.

I'm not saying you have to like Dark Souls, everyone is entitled to have its own tastes.

Still I think you're conisdering DS too much like the generic jrpg and you didn't really get how the game is meant to be played.

DS is not about redoing tha same shit again and again until you do it right (of course if you play it this way it will get tedious), the game is about getting prepared and finding the best strategy according to your character and your skills as a player to beat dungeons and bosses. Diyng is almost never useless in DS because almost every time you can learn something, losing exps is not even that relevant during the 1st run (for example, I've managed to get to final boss on level 1). Some deaths may be chap but it's like 1 out of 10 times.

If, on the contrary, you didn't lose exps when you die you wouldn't be compelled to find different strategies and approaches, the game would just be about redoing the same stuff again and again until you build up your character enough to beat the game with ease.