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oniyide said:
@Aielyn im not going to quote your thing its too long, but AC4 adn COD ghosts for Wii U sales make it all a moot point, there is CLEARLY a different audience on WIi U/ Wii than the others. and bringing up PS4/xone makes it worst as those versions of the games did much better despite being launch games. People can whine all they want, all the guy saying was the audience was different its always been like that people were just lying to themselves, now its getting harder to do that.

And BTW just cause 3rd parties didnt put the games on Wii YOU wanted to play doesnt mean it didnt get plenty of support from 3rd parties, that is factual wrong.

CoD Ghosts and AC4 both lack DLC, which are major selling points for both games. And as I've pointed out with regards to Ghosts, third parties seem to think that the Wii or Wii U version should sell without any mention in any of their advertising, with features missing, with almost zero support post-release, and with the game not even confirmed to exist on Wii/WiiU until something like 4-5 months after confirmation of other versions.

As for PS4/XBO, I only brought up the fact that they point to lack of install base for Wii U, but didn't have any qualms about install base on PS4/XBO despite them having a zero install base at the time - like I said, hypocrisy. And when you consider that both ACIII and CoD:BO2 were inferior on Wii U compared with other versions despite being on a more powerful system, while the PS4 and XBO versions were clearly superior in their respective case, plus the fact that Wii U owners had better games to choose from, means that you shouldn't be surprised.

And I'm sorry, but you seem to have confused what I was talking about, regarding support. I'm not saying third parties didn't put a lot of games on the Wii. What I'm saying is that they didn't put a lot of quality games on the Wii. The only third parties that really tried to put quality games on the Wii were Sega, Ubisoft (Montpellier and Paris, mostly), LucasArts, and a few specific studios from other publishers (such as the team behind Tiger Woods PGA Tour). And these are the ones that sold well. The amount of actual shovelware pumped out by what should have been the best publishers, that then sold miniscule amounts on the Wii, is astounding - and yet, they kept at it, because those shovelware games cost so little to develop (you get what you pay for) that they were profitable when they sold under 50k. Meanwhile, Nintendo produced quality game after quality game, and sales of Nintendo games reflect that.