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archbrix said:
The closer we get to this game's release the more excited I become but I did have a few problems with DKCR. While I find DK's control too slippery for my tastes, my biggest problems were:

First, having to shake the Wiimote to achieve the roll, and second, having to time my button press to bounce high off of an enemy as opposed to just holding it down (ala Mario).

Regardless, I'll still pick it up since the imagination, platforming and level design will no doubt be top-notch, but fixing the two aforementioned control problems might spell the difference between a "day one buy" or an "eventual buy when I see it on sale somewhere".

Already fixed, the game supports the pro controller and Gamepad.