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zorg1000 said:

I dont get why support almost completely dried up after 2010, it would be kinda understandable if Wii U had an excellent release schedule but it doesnt so I dont get it. 2010 was a stacked year for Wii, hardcore gamers had No More Heroes 2, Red Steel 2, Monster Hunter Tri, Metroid: Other M, GoldenEye 007, Black Ops. Kids/families/casuals had Just Dance 2, Zumba Fitness, Wii Party, Kirby Epic Yarn, Epic Mickey, Micheal Jackson Experience. Plus big games that appealed to both casuals and core like Mario Galaxy 2 and Donkey Kong Country Returns.

Nintendo knowing that 2011 was a dry year should have been a bit more strategic. Switch the release dates of Galaxy 2 and Epic Yarn so Kirby release Q2 2010 and Mario is the big holiday title. After that push back DKC a few months so its the big game for the first half of 2011. Wii U should have been delayed a year and the release schedule for Wii in 2011-13 could look something like this.

Jan-June 2011
Wii Play Motion, Conduit 2, Xenoblade Chronicles, Donkey Kong Country Returns

July-Dec 2011
Kirby Return to Dreamland, Zelda Skyward Sword, Skylanders, Just Dance, Modern Warfare 3

Jan-June 2012
Fortune Street, Last Story, Pandora's Tower

July-Dec 2012
Pikmin 3, New Super Mario Bros Wii 2, Skylanders, Just Dance, Black Ops 2

Jan-June 2013
Lego City Undercover, Rayman Legends, Game & Wario

July-Dec 2013
Disney Infinity, Skylanders, Just Dance

That would have helped keep the Wii relevent until Wii U released in holiday 2013. Launch price $299 and launch exclusives include Nintendo Land, Wind Waker HD, Wii Party U, Super Mario 3D World, ZombiU, Mario & Sonic Olympics. Multiplats include Batman, Assassins Creed, Call of Duty, Battlefield, Madden, FIFA, Need for Speed, Skylanders, Just Dance. 2014 line up would be pretty much the same but add Wii Fit U, Wonderful 101, and Sonic Lost World as Q1 titles.

By doing all this Nintendo keeps Wii relevent for a few more years and Wii U doesnt get the huge drought that it recieved all while keeping the workload the same.


That system would get slaughtered in 2013 unless it had closer hardware parity to the PS4/XB1. 

The reason 2011 was weak for the Wii was because Nintendo had to break their backs on the 3DS launch. 

3DS should've launched a few months earlier during holidays 2010, with the Wii 2 launching in holiday 2011 with Skyward Sword and Wii Sports Club, no tablet pad, and appreciably more powerful than PS3/360 (so it would have the best multiplats for about 2 years). I'd still bring out the tablet pad, but as an accessorie bundled with Nintendo Land in 2012 (ala Wii Fit + Balance Board). 

And Nintendo should've greenlit more software early on for both 3DS and Wii 2 (they made an ton of money during the Wii/DS days, so they could afford to do it, no one's even asking for them to buy studios). I'd greenlight a Wave Race game made by a Western studio for example, I'd agree to finance to some third party games like a Megaman game and a Soul Calibur title with some Zelda characters, a James Bond exclusive, etc. etc.