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Goatseye said:
mysteryman said:
Goatseye said:
 

Really? Gamers choosing the games they want is hurting other genres?

FPS rose to the top because a lot of them were engaging, pushed hardware capabilities and promoted onlne social gaming. It innovated game industry in the last 10 years more than any other genre.

Your analysis correlating violence out there and gaming is plainly wrong and asinine.

Humans were always amazed at explosion and gun sounds. That's why action movies sell more than a romance or drama.

But most of us don't wanna partake in a war because we know it's outcome is more than virtual.

Obviously.  Increased development costs lead to much greater risk for individual titles, and more incentive to just play it safe. Appealing to the masses stifles development in less popular genres, and innovation in popular ones.



Have you ever played games from Xbox Live Arcade?

Multiple million sellers for less than $20 on all kinds of genres and very innovative.

Some commercially successful games are:

Trials- sport

Minecraft- open wold

State of Decay- RPG/Open World

Splosion man- Platformer

Iron Brigade- Tower Defense/3rd Person Shooter

Etc,...

I was talking about the AAA titles.

Indie's have a smaller budget and more freedom to develop what they like. I play plenty of Indie games for the large variety of genres and novel experiencs, however they do tend to be less deep than a bigger budget game.