By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soundwave said:


It's kind of unneccessary. In the Game Boy/Super NES days it was needed because the two systems couldn't communicate wirelessly between each other, you need to have a physical add-on. Nintendo would simply have to develop a 3DS emulator or something that makes it easy to port 3DS games to the Wii U chipset, but I think it would be fairly doable (Monster Hunter 3G scaled up to 1080p on the Wii U fairly easily it seems).

You don't next extra hardware to accomplish what you are talking about anymore, and making the consumer pay an extra $100 for the feature makes it more of a niche prospect if anything. 

Dump the Wii U tablet as standard, slash the base Wii U price to $199.99, add this 3DS play ability and you might be able to move a few units. 

I would definitely like to be able to play some 3DS games like LM2 and Kid Icarus on my Wii U, but I'm not paying $100 more to do it. What exactly would an add-on do anyway? I don't know if the USB 2.0 port is fast enough to run an external 3DS hardware solution and there's no other expandable port on the Wii U. 

It's not going to work how you expect it to.  You need new hardware.  And dropping the Wii U gamepad is stupid, especially in this scenario.  The gamepad is the very reason this idea would work.  The gamepad would be used for the bottom screen, map, inventory etc, while your television would be used for the top screen. 

Nintendo needs to either do it as an accessory for the Wii U or do it as t's on hardware.  Instead of the PS Vita TV, Nintendo could release the 3DS TV.  Have two versions.  A version bundled with a Wii U gamepad and a standalone version.  If you already own a Wii U, then get the standalone version, your gamepad will work with it.  If you don't own a Wii U, then you need the gamepad, so purchase the bundle.