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Einsam_Delphin said:
sc94597 said:
Einsam_Delphin said:
sc94597 said:
Einsam_Delphin said:
sc94597 said:
Einsam_Delphin said:
sc94597 said:
The existence of the 3DS itself benefits the Wii U. People who play Nintendo franchises on the 3DS will want to play them on the Wii U.


I feel it's the other way around actually. Why pay $300+ to play NSMB when you can pay sub $200.

That works for a series that transcends platforms, but a game like say, SSB, will play better on consoles and people who play it on the 3DS will want to play it on a console. 



You haven't played the game to know that and nothing we've seen so far shows this. That last part will not likely be the case for the majority, and regardless it works both ways.

SSB biggest appeal is its local multiplayer. Even if the 3DS version takes off and does well, there will still be things the Wii U version does better (local multiplayer - don't need multiple 3DS' to play, etc, etc.) Furthermore, I have a feeling that Nintendo will make them work in tandem. As for the last part, it is true of SSB's audience, but since when were we talking about majorities? We were always talking about marginal boosts or losts in sales induced by a different game.  



I was always talking about the 3DS's existence hindering the Wii U's sales, and simply used NSMB as one example out of many. You then brought up SSB, which really has no weight here as we have no sales of a handheld version yet.

I made a deductive claim that NSMB is a game that transcends platforms and used an example of a game that doesn't transcend platforms, not as a refutation, but as an example of the difference between NSMB and other releases. There aren't many games that can be said to be the same on both the Wii U and 3DS, which is why I mentioned SSB (it should be analagous to NSMB2 and NSMB Wii U.) I do not use anecdotal examplse (like you had) because there is no inductive means to determine whether or not sales are affected from that particular fact, only deductive means. We cannot say whether or not NSMBU sold less because of the existence of the NSMB2, especially considering the sales of the games on the DS and Wii respectively, and considering the decline in the series in general. 

http://www.vgchartz.com/gamedb/?name=New+Super+Mario+Bros

What we can be certain of is that people who played the series before bought a Wii U for this game. Whether they played it on the Wii, 3DS, or DS is irrelevant. 



Dude cmon, it's quite obvious that NSMB and every other Nintendo franchise on home consoles aswell as the home console itself would sell better if the handheld did not exist. It'd be the same deal vice versa infact. We know this because there is clearly high demand for Nintendo games due to handheld sales, yet the home console always sells worse, and in most cases, much much worse. That's due to people wanting Nintendo games and just Nintendo games. The consoles themselves are basically barriers you have to go through to access the games. So naturally, the majority of people choose the cheapest barrier, which is always going to be the handheld. If the handheld didn't exist, then people would have no choice but to get the home console, as that'd be only way to play Nintendo games.

It is not obvious. Your example failed since NSMBWii sold 27 mil and NSMB sold29 mil (and all games since the original have declined in sales.) You need a new argument, and if it was so obvious it wouldn't be hard. Logically it makes just as much sense that a popular series will sell new titles as it does that a game very much similar to its sequel will reduce sales.